Heavy Weapons Eric Instructions
Full Eric is a 2x4 block of 30’x30’ fighting fields. There is ONE entry gate and ONE exit gate. There are gates BETWEEN the fields creating a “string” of fighting fields. There are props on some fields and special rules for some fields.
The fighting is expected to be continuous with only minimal breaks between fights and NO Herald’s ceremony for fights. Their will be periodic 5 minute breaks called to allow fighters to rest, get drinks, visit the privy. Fighters are on the field until they are defeated on field #8.
Fighters will enter the complex one at a time based on their place in the Caidian Order of Precedence, lowest number first. For fighters with no entry in the Caidian OP, their Lysts card will be placed in a “helm” and they will enter in the order drawn from the “helm”.
Fighters will enter the complex one at a time through the entry gate into field #1. They will then fight the opponent on that field and the loser will go on to the next field in the “string” as the challenger. This process repeats until the fighter loses on field #8. Losers on field #8 will leave the complex through the Exit gate. They are out of the tournament.
(Possible exception). Once out of the tournament a fighter MAY petition The Crown, Their Royal Highnesses, or Their Excellencies of Dreiburgen to allow them to reenter the field as a “new contestant”. These petitions may be granted or refused at the sole discretion of the petitioned party. Re-entered fighters are treated as “no entry in the OP” for order of entry purposes.)
Serving Royalty, including Landed Baron/esses, are NOT controlled by the OP for order of entry. They may choose to enter the complex at any point in the tournament.
The field:
#1. ON THE MANICURED LAWN
Props: None.
Defeat: standard.
Weapons: any legal.
Special Rules: None.
Comment: The normal Caidian tournament Eric field. For the traditionalists.
#2. COMBAT CIRCLE
Props: 25’ diameter circle on ground in center of eric field.
Defeat: standard AND touching ground OUTSIDE the circle with any
part of fighter.
Weapons: No spears or pole arms.
Special Rules: Fighters begin standing just inside circle on opposite sides. NO
WARE EDGE CALLS (FOR CIRCLE) OR OTHER WARNINGS
OF CLOSENESS TO CIRCLE EDGES.
Comments: Test of the fighter’s ability to know where they are on the field
and to move effectively to avoid being trapped against an edge.
#3. IN THE RIVER
Props: None.
Defeat: standard
Weapons: any legal
Special Rules: Fighters begin and remain on knees.
Comments: Simulates fighting waist deep in water.
#4. NARROW PASSAGE
Props: 6 hay bales OR eric poles and ropes forming a passage way 3’
wide and about 8 feet long in center of the field.
Defeat: standard
Weapons: all legal
Special Rules: Fighters begin at opposite entries to the passage. They may fight in
the passage or any where they want on the field.
Comments: The fight may pass through and out of the passage and continues until standard defeat.
#5. ON THE MANICURED LAWN – PART TWO
Props: None.
Defeat: standard.
Weapons: any legal
Special Rules: Counted blow combat. Each fighter begins with 10 blows. The
marshals count each blow thrown by each fighter. When one fighter has thrown their blows, they may only defend until a new allotment of blows is granted. After both fighters have thrown their allotment of blows, they are given an additional 5 blows. This repeats until one fighter loses by standard rules. Marshals should call out when blows are deducted so both fighters know how many blows they and their opponent have left at any time.
Comments: To test pacing and planning
#6. BOULDER FIELD
Props: 4 blue barrels, 12 hay bales OR eric poles and ropes. These are
used singly and in combination to create multiple field obstacles.
Defeat: standard
Weapons: no spears or pole arms
Special Rules: Fighters begin with obstacles between them.
Comments: Use of obstacles to gain advantage.
#7. ON THE WALL
Props: 2x2’x8’ sheets of plywood forming a platform 2’x16’
Defeat: standard OR fighter driven off wall
Weapons: all legal
Special Rules: Fighters must not step or fall off the platform.
Comments: Combat on the top of castle wall. It is a long way down!
#8. AT THE DOOR
Props: 6 hay bales in two stacks forming a gate way 24” wide and one hay
bale long.
Defeat: standard OR live opponent passes completely through door way on
to your side of door
Weapons: all legal
Special Rules: Fighter begin on opposite sides of doorway. If a live fighter is able
to pass completely through the doorway on their feet (or knees), their opponent is considered defeated.
Comments: This is a battle to prevent the opponent from entering your side of
the doorway. As soon as they do, you lose.
Map
Legend
Fighter start point
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Blue barrel
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Hay Bale(s)/ ropes & poles

Gates